Sunset over the Pacific.
This should wrap up the water series!
Late afternoon over the Atlantic.
Rocking Terragen 4 Beta 2, already it's running much smoother and much faster. Next three renders will be focused on water! It's been awhile, I haven't done water renders in Terragen and last rendered an ocean scene with Vue back in 2012, so this will be fun!
This should finish the displacement set, working on a new type of render for the next set!
I'm just loving these displacements! This noise type isn't capable of looping, hence the fade, but it's my new favorite!
Terragen likes to take it's sweet time, this is one of the longest still renders I've done on my personal workstation. Be careful with betas! This render crashed prematurely, but luckily I was able to salvage a lower resolution version, so here it is!
Terragen is taking way longer than anticipated and I don't believe my farm supports 4 Beta, so another displacement map!
High altitude Terragen 4 render. Not quite there yet, may send the next render to the farm to develop the look faster.
I wanted to see if you could reliably build a looping animation by keyframing the noise on the displacement map. Appears that you can!
Experimenting with different noise types utilizing the displacement map for an upcoming project.
First daily render is cracking open the beta of Terragen 4. Planetside have outdone themselves again, the atmospherics continue to blow my mind.